The answer to your question (why play BB on tabletop when there's a video game) is, I think: They've always been super popular and everyone's had a great time. Solitaire88 wrote: I've run a couple of leagues in the past. I personally find the tabletop more immersive for BB and after playing the video game a bit, I only play on tabletop now. If you get everything you need from the video game, that's cool. We never forgave him for that.Ĥ) The banter is just better, and faster. Those kinds of narratives tend to emerge over a tabletop league, like when my mate's treeman killed my lineman Fabio, RIP. Like, sure you fumbled a throw, but maybe Stompy McStomperson is famous for doing it, or whatever. When you're playing on the tabletop, BB feels more connected and each roll of the dice feels more important.ģ) There's more scope for crazy narratives to emerge on tabletop. You can always scrap the game and start again, or replace your players, or whatever. weightless? The characters aren't painted by you, there's no customization, and you aren't as connected to them. You can get drunk together, too.Ģ) video games tend to feel a bit. The answer to your question (why play BB on tabletop when there's a video game) is, I think:ġ) it's nice to play in person, as a social event. I've run a couple of leagues in the past. I'm sure people do, otherwise GW wouldn't still be supporting it.ĭo you find that it's difficult to pry people away from Blood Bowl the video game to play the tabletop version? Or it's not really in direct competition with the tabletop version?Īnyone else out there who thinks that the video game gives enough of a Blood Bowl fix to keep them happy? So I guess the reason I made this thread is to understand why people still buy into Blood Bowl as a tabletop game. I just think there's a lot more scope for creativity on the tabletop than any video game has given us so far with regards to Necromunda. Sure, there is a PC adaptation of Necromunda (which really isn't great), and even Tabletop Simulator. Compared to Blood Bowl there are just a lot more modelling opportunities, in terms of the models themselves and the scenery. I've bought into the current version in a big way and just don't feel that any video game could give me the same enjoyment that the tabletop gives me. One comparison I can make is to Necromunda, which I also played a lot in the nineties. Let's ignore games like 40K, or Age of Sigmar, or Warhammer Fantasy, which all require large amounts of models. Sure, I get that building and painting models has its own enjoyment (I wouldn't be hanging around these forums if I didn't get that) but that can be said of pretty much every tabletop wargame / skirmish game out there. I just don't get why I need to invest in the tabletop game when I can fire up my PC and play a campaign against the (admittedly poor) AI or against other players around the world. As with any video game it has its detractors, though for me at least it has given me the Blood Bowl fix I'm looking for. The first game was a very faithful adaptation of the rules though, and I'm guessing 2 and 3 haven't veered far from the formula. I haven't played Blood Bowl 2 yet, nor have done any research into what Blood Bowl 3 is aiming to do. I've also sunk a couple dozen hours into the PC incarnation of the game. I played it a fair bit back in the nineties, with my doughty Dwarfs. I think Blood Bowl as a concept is great. I'm just trying to understand what the appeal of the current version of Blood Bowl is. We also present BotBowl I, the first AI competition that will use FFAI along withbaseline agents and preliminary reinforcement learning results.Firstly I want to be clear that I am not trying to criticise those who play Blood Bowl, or trying to take away its enjoyment. We present the Fantasy Football AI (FFAI)framework that implements the core rules of Blood Bowl andincludes a forward model, several OpenAI Gym environments forreinforcement learning, competition functionalities, and a webapplication that allows for human play. Additionally,scoring points in the game is rare and difficult, which makes ithard to design heuristics for search algorithms or apply rein-forcement learning. At first sight, the gameought to be approachable by numerous game-playing algorithms.However, as all pieces on the board belonging to a player can bemoved several times each turn, theturn-wisebranching factorbecomes overwhelming for traditional algorithms. Blood Bowlis a fully-observable, stochastic, turn-based, modern-style boardgame with a grid-based game board. Blood Bowl: A New Board Game Challengeand Competition for AIĪbstract-We propose the popular board game Blood Bowlas a new challenge for Artificial Intelligence (AI).
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